About me
Game Designer
About Me
Profession & Focus: Primarily a gameplay and level designer, with strong expertise in UI/UX and narrative design, ensuring immersive and engaging player experiences.
Educational Background: Holds a master’s degree in game art with a computer science engineering background, offering a unique blend of technical, design and artistic skills.
Software Proficiency:
Game Engines: Proficient in Unreal Engine and Unity
Design Tools: Skilled in Adobe Photoshop, Illustrator, Figma and Articy for intuitive and compelling visuals and stories
Analysis and documentation tools: Proficient in Tableau, Google docs, MS Excel, JIRA and Confluence
Technical Expertise:
2 years of data visualization experience, enhancing the ability to translate complex concepts into user-friendly designs.
Experience with GitHub for version control and collaborative development.
Language Skills: Holds C1 level in English and A2 in French, enabling effective collaboration in diverse teams.
Game Designer Resume
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