Unity Engine Skills

  • 2D Level Blockout & Prototyping in Unity (Metroidvania): Proficient in creating 2D level blockouts for Metroidvania-style games using Unity’s Tilemap system, primitive shapes, and placeholder assets to define level structure, platform layouts, and traversal routes.

  • AI and NPC Path Setup in Unity (3D): Experienced in setting up AI and NPC movement paths using waypoints, trigger zones, and simple patrol logic within Unity.

  • UI Integration & Gameplay Feedback in Unity: Experienced in integrating interactive UI elements such as score displays, turn indicators, and victory screens using Unity UI (uGUI). Focused on ensuring clear, responsive visual feedback for player actions and game state transitions.

  • Core Gameplay Systems Implementation in Unity: Proficient in designing and implementing core 3D gameplay systems, including physics-based mechanics, player input handling, and collision detection. Developed turn-based interaction systems for a digital pen fight game, integrating gameplay rules, scoring logic, and responsive feedback systems.

  • 3D Asset Import and Integration in Unity: Experienced in importing and configuring 3D assets from external modeling software into Unity. Skilled at setting up materials, colliders, and prefab structures to integrate 3D models seamlessly into scenes, enhancing environmental detail and gameplay interaction.

Last updated