Unreal Engine skills
I have hands-on experience using Unreal Engine's powerful tools to create immersive and visually polished projects. My expertise includes
Level Blockout & 3D Prototyping in Unreal Engine: Proficient in creating efficient level blockouts using BSPs, geometry, and placeholder assets to define gameplay flow and spatial composition. Focused on rapid iteration and optimizing player experience, while integrating custom assets for environmental storytelling.
UMG for UI/UX Design: Designing dynamic, interactive interfaces that enhance user experience and gameplay. I am skilled in creating responsive menus, animations, and interactive HUDs that align with various game styles and themes.
Custom Shader Development: Crafting unique materials and effects using Unreal’s Material Editor. From glow effects to dynamic emissive designs, I have created shaders that bring distinct visual elements to life.
Animation Systems: Implementing smooth and engaging animations for UI, characters, and environment elements. I am proficient in keyframe-based animations and creating real-time transitions for an immersive experience.
Blueprint Scripting: Developing game logic and interactivity using Unreal's Blueprint system. I have implemented systems for gameplay mechanics, UI functionality, and dynamic asset behavior with a focus on scalability and performance.
Asset Integration and Scene Composition: Integrating marketplace and custom assets to build cohesive, visually engaging environments. I have experience managing asset pipelines and creating well-optimized levels.
Lighting and Post-Processing: Designing and fine-tuning lighting setups to establish mood and atmosphere. I am proficient in leveraging Unreal’s post-processing tools to enhance visuals with bloom, depth of field, and other effects for a polished presentation.
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